X
Tap here to go to the mobile version of the site.

Support Forum

UWP version of firefox

Posted

I am very old user of Firefox and using it since 2009, and i am also responsible to making people use to of Firefox. and i am using win32 version in my desktop but also want to use in my windows tablet and mobile, which requires store UWP version of Firefox, please make UWP version of Firefox which will available on Mobile,Tablet,Laptop,Desktop through Microsoft Store. Alternately you can use Microsoft Desktop bridge to bridge your existing Firefox app in UWP.

I am very old user of Firefox and using it since 2009, and i am also responsible to making people use to of Firefox. and i am using win32 version in my desktop but also want to use in my windows tablet and mobile, which requires store UWP version of Firefox, please make UWP version of Firefox which will available on Mobile,Tablet,Laptop,Desktop through Microsoft Store. Alternately you can use Microsoft Desktop bridge to bridge your existing Firefox app in UWP.

Additional System Details

Installed Plug-ins

  • Shockwave Flash 26.0 r0

Application

  • Firefox 55.0.2
  • User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:55.0) Gecko/20100101 Firefox/55.0
  • Support URL: https://support.mozilla.org/1/firefox/55.0.2/WINNT/en-US/

Extensions

  • IDM Integration Module 6.28.15 (mozilla_cc3@internetdownloadmanager.com)

Javascript

  • incrementalGCEnabled: True

Graphics

  • adapterDescription: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
  • adapterDescription2:
  • adapterDeviceID: 0x2e32
  • adapterDeviceID2:
  • adapterDrivers: igdumd64 igd10umd64 igdumd32 igd10umd32
  • adapterDrivers2:
  • adapterRAM: Unknown
  • adapterRAM2:
  • adapterSubsysID: 2e328086
  • adapterSubsysID2:
  • adapterVendorID: 0x8086
  • adapterVendorID2:
  • crashGuards: []
  • currentAudioBackend: wasapi
  • direct2DEnabled: False
  • direct2DEnabledMessage: [u'blockedGfxCard']
  • directWriteEnabled: True
  • directWriteVersion: 10.0.15063.413
  • driverDate: 3-11-2013
  • driverDate2:
  • driverVersion: 8.15.10.2702
  • driverVersion2:
  • featureLog: {u'fallbacks': [], u'features': [{u'status': u'available', u'description': u'Compositing', u'log': [{u'status': u'available', u'type': u'default'}], u'name': u'HW_COMPOSITING'}, {u'status': u'blacklisted', u'description': u'Direct3D11 Compositing', u'log': [{u'status': u'available', u'type': u'default'}, {u'status': u'blacklisted', u'message': u'#BLOCKLIST_FEATURE_FAILURE_BUG_1116812', u'type': u'env'}], u'name': u'D3D11_COMPOSITING'}, {u'status': u'unavailable', u'description': u'Direct2D', u'log': [{u'status': u'unavailable', u'message': u'Direct2D requires Direct3D 11 compositing', u'type': u'default'}], u'name': u'DIRECT2D'}, {u'status': u'disabled', u'description': u'Direct3D11 hardware ANGLE', u'log': [{u'status': u'unavailable', u'message': u'D3D11 compositing is disabled', u'type': u'default'}, {u'status': u'disabled', u'message': u'D3D11 compositing is disabled', u'type': u'env'}], u'name': u'D3D11_HW_ANGLE'}, {u'status': u'unavailable', u'description': u'GPU Process', u'log': [{u'status': u'available', u'type': u'default'}, {u'status': u'unavailable', u'message': u'Not using GPU Process since D3D11 is unavailable', u'type': u'env'}], u'name': u'GPU_PROCESS'}, {u'status': u'unavailable', u'description': u'WebRender', u'log': [{u'status': u'opt-in', u'message': u'WebRender is an opt-in feature', u'type': u'default'}, {u'status': u'unavailable', u'message': u'ANGLE is disabled', u'type': u'runtime'}], u'name': u'WEBRENDER'}]}
  • info: {u'ApzWheelInput': 1, u'ApzDragInput': 1, u'AzureFallbackCanvasBackend': u'cairo', u'AzureCanvasAccelerated': 0, u'AzureCanvasBackend': u'skia', u'AzureContentBackend': u'skia'}
  • isGPU2Active: False
  • numAcceleratedWindows: 0
  • numAcceleratedWindowsMessage: [u'']
  • numTotalWindows: 1
  • webgl1DriverExtensions: GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_fence GL_NV_pack_subimage GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
  • webgl1Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture
  • webgl1Renderer: Google Inc. -- ANGLE (Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) Direct3D9Ex vs_3_0 ps_3_0)
  • webgl1Version: OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f)
  • webgl1WSIInfo: EGL_VENDOR: Google Inc. (adapter LUID: 00000000000080aa) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses
  • webgl2DriverExtensions: -
  • webgl2Extensions: -
  • webgl2Renderer: WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps.
  • webgl2Version: -
  • webgl2WSIInfo: -
  • windowLayerManagerRemote: True
  • windowLayerManagerType: Basic

Modified Preferences

Misc

  • User JS: No
  • Accessibility: No
the-edmeister
  • Top 25 Contributor
  • Moderator
5397 solutions 40138 answers

Sorry, but a "very old user of Firefox" is someone who has used it since before Firefox 1.0 which was released in Nov 2004. There are a number of us around there who have been using it since 2002 - 15 years now. Almost 2 years before it was even called Firefox.

No Tablet or "Mobile" versions of Firefox for Windows devices. Mozilla had invested a lot of time making Firefox for tablets and phones only to have Microsoft "change the rules" at a very late date would have required massive changes what had already been done to make Firefox work on that platform. And as it turned out that version of Windows wasn't very popular and "never got much traction" in the market place. So Mozilla was wise to "take a pass" on it.

As far as Firefox being available thru the Windows Store - ain't gonna happen. I don't recall the details, but Microsoft's demands were onerous for open source software like Firefox. And that was about the same time as the new "Mobile" versions of Windows were nearing release.

Sorry, but a "very old user of Firefox" is someone who has used it since before Firefox 1.0 which was released in Nov 2004. ''There are a number of us around there who have been using it since 2002 - 15 years now. Almost 2 years before it was even called Firefox.'' No Tablet or "Mobile" versions of Firefox for Windows devices. Mozilla had invested a lot of time making Firefox for tablets and phones only to have Microsoft "change the rules" at a very late date would have required massive changes what had already been done to make Firefox work on that platform. And as it turned out that version of Windows wasn't very popular and "never got much traction" in the market place. So Mozilla was wise to "take a pass" on it. As far as Firefox being available thru the Windows Store - ain't gonna happen. I don't recall the details, but Microsoft's demands were onerous for open source software like Firefox. And that was about the same time as the new "Mobile" versions of Windows were nearing release.
jscher2000
  • Top 10 Contributor
8688 solutions 71030 answers

The regular version of Firefox for Windows will run on tablets that use Windows 10 Pro, but not on Windows 10 S or RT (which, as you point out, are limited to store apps).

Mozilla has its hands full with desktop versions for Firefox for Windows, Mac, and Linux, and an Android version, and its other products, Focus for Android, Focus for iOS, and a Firefox-like shell for Safari on iOS. It's hard enough to keep up as it is!

Firefox's code is all open source, so if someone is motivated to create a Windows tablet version, they certainly could. They just can't call it Firefox.

The regular version of Firefox for Windows will run on tablets that use Windows 10 Pro, but not on Windows 10 S or RT (which, as you point out, are limited to store apps). Mozilla has its hands full with desktop versions for Firefox for Windows, Mac, and Linux, and an Android version, and its other products, Focus for Android, Focus for iOS, and a Firefox-like shell for Safari on iOS. It's hard enough to keep up as it is! Firefox's code is all open source, so if someone is motivated to create a Windows tablet version, they certainly could. They just can't call it Firefox.