Get Started with Spoke

This article is no longer maintained, so its content might be out of date.

Spoke is an online 3D scene editor developed by the Mozilla Mixed Reality team, it allows you to create custom social scenes for Hubs. With Spoke you can compose assets, lights, images, videos and more to create an environment that can be used in Hubs rooms or exported as a glTF 3D model file.

Build from your browser

Spoke runs in your web browser, you don't need to download any tools or have any experience to get started with creating your first scene. Inside of Spoke you can browse images, videos, and 3D models from all around the web.

Once you have created your scene you can invite people to meet in your new space by publishing your content to Hubs. With just a few clicks, you'll have a world of your own to experience and share - all from your browser.

Open a project

In Spoke you can choose to start a new project, or you can remix/edit an existing Hubs scene or Spoke project.

Create a new project

To create a new Spoke project visit and click Get Started and then select New Project.

To learn how to use Spoke, you can go through the Spoke tutorial or see How to use Spoke - Toolbar and How to use Spoke - Panels and Adding Elements.

Remix a Hubs Scene

You can make changes to Scenes that are published to Hubs with a creative commons license.

To import a scene from Hubs to Spoke:

  1. Click on the HubsMoreIcon icon in the bottom right corner.
  2. Under Room select Room Info and Settings.
  3. Click on the scene image or name.
  4. Select the Remix in Spoke button.

Import an existing Spoke scene

Spoke scenes can be exported without publishing it to Hubs as a .spoke file.

To import an existing .spoke file:

  1. Visit the Spoke project page.
  2. Select New Project then New Empty Project
  3. This will bring you to the Spoke editor. Click on the menu in the top left corner of the Toolbar.
  4. Go to File > Import legacy .spoke project.

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