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Debugging javascript errors in Firefox Reality on Oculus Quest 2

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  • Slědne wótegrono wót Paul

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I just jumped into VR train with my first mindblowing headset Oculus Quest 2. I have started testing my Threejs projects in Firefox Reality and seeking for the best production workflows. If anyone could point me into the relevant resources that would be fab.

One of the first basic questions is: how can I open any debugging console in Firefox Reality to see all the errors without connecting the headset to PC?

Shall I install Android SDK and create hardware link or there is another way to do that?

I just jumped into VR train with my first mindblowing headset Oculus Quest 2. I have started testing my Threejs projects in Firefox Reality and seeking for the best production workflows. If anyone could point me into the relevant resources that would be fab. One of the first basic questions is: how can I open any debugging console in Firefox Reality to see all the errors without connecting the headset to PC? Shall I install Android SDK and create hardware link or there is another way to do that?

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Hi

You can’t debug JS from inside Firefox Reality, you need to use the remote debugging tools and do that from a Firefox Nightly desktop instance, same as in Fenix: https://developer.mozilla.org/en-US/docs/Tools/about:debugging.

For that first you will need to enable Developer mode in the Quest device (https://developer.oculus.com/documentation/native/android/mobile-device-setup/) and then also enable remote debugging in Firefox Reality: Settings->Developer->Remote Debugging.

I hope that this helps.