Windows 10 reached EOS (end of support) on October 14, 2025. If you are on Windows 10, see this article.

Vyhľadajte odpoveď

Vyhnite sa podvodom s podporou. Nikdy vás nebudeme žiadať, aby ste zavolali alebo poslali SMS na telefónne číslo alebo zdieľali osobné informácie. Nahláste prosím podozrivú aktivitu použitím voľby “Nahlásiť zneužitie”.

Ďalšie informácie
Vyriešené Archivované

Graphical problems on Surface Pro X (arm64)

Bundyo odpovedal
Felix

Using the arm64 version of Firefox on a Surface Pro X causes several graphical issues. These issues started either with a update of Firefox or drivers.

This topic has already been reported, please see here for more information and documentation: Reddit: https://www.reddit.com/r/firefox/comments/182iojx/firefox_arm64_graphical_problems_on_surface_pro_x/ Mozilla Connect: https://connect.mozilla.org/t5/discussions/firefox-arm64-graphical-problems-on-surface-pro-x/m-p/52086

What can be done to report this issue and help it getting fixed?

Using the arm64 version of Firefox on a Surface Pro X causes several graphical issues. These issues started either with a update of Firefox or drivers. This topic has already been reported, please see here for more information and documentation: Reddit: https://www.reddit.com/r/firefox/comments/182iojx/firefox_arm64_graphical_problems_on_surface_pro_x/ Mozilla Connect: https://connect.mozilla.org/t5/discussions/firefox-arm64-graphical-problems-on-surface-pro-x/m-p/52086 What can be done to report this issue and help it getting fixed?

Všetky odpovede (3)

Vybrané riešenie

Rendering issues on Surface Pro X is currently tracked by Bug 1852440.

Try changing gfx.webrender.software to true in about:config then restart the browser.

Thank you, this worked for me!

Seems the ANGLE renderer is causing these graphical glitches. After disabling gfx.webrender.force-angle and restarting Firefox, they seem gone.

P.S. On second check - this option also enables the software rendering.

P.S. After some more testing - software rendering with OpenGL works more fluid (scrolling doesn't stutter) than the D3D11 one.

Upravil(a) Bundyo dňa