搜尋 Mozilla 技術支援網站

防止技術支援詐騙。我們絕對不會要求您撥打電話或發送簡訊,或是提供個人資訊。請用「回報濫用」功能回報可疑的行為。

Learn More

Debugging javascript errors in Firefox Reality on Oculus Quest 2

  • 1 回覆
  • 1 有這個問題
  • 24 次檢視
  • 最近回覆由 Paul

more options

I just jumped into VR train with my first mindblowing headset Oculus Quest 2. I have started testing my Threejs projects in Firefox Reality and seeking for the best production workflows. If anyone could point me into the relevant resources that would be fab.

One of the first basic questions is: how can I open any debugging console in Firefox Reality to see all the errors without connecting the headset to PC?

Shall I install Android SDK and create hardware link or there is another way to do that?

I just jumped into VR train with my first mindblowing headset Oculus Quest 2. I have started testing my Threejs projects in Firefox Reality and seeking for the best production workflows. If anyone could point me into the relevant resources that would be fab. One of the first basic questions is: how can I open any debugging console in Firefox Reality to see all the errors without connecting the headset to PC? Shall I install Android SDK and create hardware link or there is another way to do that?

所有回覆 (1)

more options

Hi

You can’t debug JS from inside Firefox Reality, you need to use the remote debugging tools and do that from a Firefox Nightly desktop instance, same as in Fenix: https://developer.mozilla.org/en-US/docs/Tools/about:debugging.

For that first you will need to enable Developer mode in the Quest device (https://developer.oculus.com/documentation/native/android/mobile-device-setup/) and then also enable remote debugging in Firefox Reality: Settings->Developer->Remote Debugging.

I hope that this helps.