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Errow whn trying to load Zynga Poker throgh Facebook

  • 3 trả lời
  • 1 gặp vấn đề này
  • 3 lượt xem
  • Trả lời mới nhất được viết bởi Shashank Shekhar

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i get the following error when i try to go into the web page through a facebook portal (https://apps.facebook.com/texas_holdem/?fb_source=bookmark_apps&ref=bookmarks&count=10&fb_bmpos=3_10) ...... the error reads....An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: index out of bounds

In the game you can click on link to get daily bonus which i did as the game loaded perfectly but when it tried to reopn i got he above error. I have looked at java to try to configure this but cant see any way of doing it

I really need some help on this as i enjoy this game and ply it most days

i get the following error when i try to go into the web page through a facebook portal (https://apps.facebook.com/texas_holdem/?fb_source=bookmark_apps&ref=bookmarks&count=10&fb_bmpos=3_10) ...... the error reads....An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: index out of bounds In the game you can click on link to get daily bonus which i did as the game loaded perfectly but when it tried to reopn i got he above error. I have looked at java to try to configure this but cant see any way of doing it I really need some help on this as i enjoy this game and ply it most days
Đính kèm ảnh chụp màn hình

Tất cả các câu trả lời (3)

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What message does the Web Console show?

You can try to set javascript.options.wasm_baselinejit = false on the about:config page temporarily to see if that has effect.

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When i open the Web Developer tools this is what is written ...it mean nothing to me i just dont understand it!


[UnityCache] 'https://one.assets.poker.zynga.com/webgl/builds/210505_0033/Build/WebGLBuild.wasm.code.unityweb' successfully revalidated and served from the indexedDB cache console-breadcrumbs.js:33:15 [UnityCache] 'https://one.assets.poker.zynga.com/webgl/builds/210505_0033/Build/WebGLBuild.wasm.framework.unityweb' successfully revalidated and served from the indexedDB cache console-breadcrumbs.js:33:15 [UnityCache] 'https://one.assets.poker.zynga.com/webgl/builds/210505_0033/Build/WebGLBuild.data.unityweb' successfully revalidated and served from the indexedDB cache Loading player data from data.unity3d console-breadcrumbs.js:33:15 Initialize engine version: 2018.4.26f1 (a7ac1c6396db) console-breadcrumbs.js:33:15 Creating WebGL 2.0 context. console-breadcrumbs.js:33:15 Renderer: Mozilla console-breadcrumbs.js:33:15 Vendor: Mozilla console-breadcrumbs.js:33:15 Version: OpenGL ES 3.0 (WebGL 2.0) console-breadcrumbs.js:33:15 GLES: 3 console-breadcrumbs.js:33:15

EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context console-breadcrumbs.js:33:15

OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 1 console-breadcrumbs.js:33:15 UnloadTime: 1.000000 ms console-breadcrumbs.js:33:15 CasinoZDKComponent: FLOW: CasinoZDKComponent: Awake console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 CasinoZDKComponent: FLOW: CasinoZDKComponent: InitializeConstants console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Overwriting previously registered crash reporter of type=OnlineTracker console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 CasinoZDKComponent: CasinoZDKComponent.InitializeConstants, Lever for CasinoApp.AppIdKey=AppId console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 CasinoZDKComponent: appId=1 gameSku=101 gameSkuVersion=22.11 localeCode=en FacebookAppId=2389801228 ClientId=438 console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 CasinoZDKComponent: FLOW: CasinoZDKComponent: UpdateAppId newFacebookAppId=2389801228 console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 CasinoZDKComponent: FLOW: CasinoZDKComponent: UpdateAppId newGameId=1 console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 7273. console-breadcrumbs.js:33:15 Total: 29.000000 ms (FindLiveObjects: 3.000000 ms CreateObjectMapping: 2.000000 ms MarkObjects: 23.000000 ms DeleteObjects: 1.000000 ms) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 UnloadTime: 1.000000 ms console-breadcrumbs.js:33:15 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Unloading 498 unused Assets to reduce memory usage. Loaded Objects now: 7894. console-breadcrumbs.js:33:15 Total: 35.000000 ms (FindLiveObjects: 3.000000 ms CreateObjectMapping: 2.000000 ms MarkObjects: 29.000000 ms DeleteObjects: 1.000000 ms) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Using Facebook Unity SDK v8.1.1 with FBJSSDK/v8.0 FBUnityWebGL/8.1.1 console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work console-breadcrumbs.js:33:15 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7895. console-breadcrumbs.js:33:15 Total: 43.000000 ms (FindLiveObjects: 3.000000 ms CreateObjectMapping: 5.000000 ms MarkObjects: 35.000000 ms DeleteObjects: 0.000000 ms) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 Did not find expected value 'graph_domain' in dictionary console-breadcrumbs.js:33:15

console-breadcrumbs.js:33:15

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45) console-breadcrumbs.js:33:15 <empty string> console-breadcrumbs.js:33:15 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work console-breadcrumbs.js:33:15 Invoking error handler due to RuntimeError: index out of bounds

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Hi pgh_pnv,

Does this happen repeatedly?

I suggest clearing Firefox's cache and trying again: (If you have a large hard drive, this might take a few minutes to finish.)

  • Click the menu button. and select Options. Preferences.
  • Select the Privacy & Security panel and go to the Cookies and Site Data section.
  • Click the Clear Data button. The Clear Data dialog will appear.
  • Click Clear.