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Mixed DPI displays cause Firefox to open off screen

Được đăng

I'm running Firefox 67.0.4 on Windows 10, and I have two monitors. One is set to HiDPI, the other is standard DPI. I've figured out that if I close Firefox and its last window is on the standard DPI display, the next time I open it it will straddle the two displays at a large scale. If I close the last window on my HiDPI display, it reopens normally on that display.

I've tried deleting the xulstore.json file but this doesn't fix this issue.

I'm running Firefox 67.0.4 on Windows 10, and I have two monitors. One is set to HiDPI, the other is standard DPI. I've figured out that if I close Firefox and its last window is on the standard DPI display, the next time I open it it will straddle the two displays at a large scale. If I close the last window on my HiDPI display, it reopens normally on that display. I've tried deleting the xulstore.json file but this doesn't fix this issue.

Giải pháp được chọn

Trích dẫn

Chi tiết hệ thống bổ sung

Phần bổ trợ đã cài đặt

Only preinstalled plugins

Extensions: 1Password Facebook Container Firefox Multi-Account Containers Instapaper Rikaichamp Adobe Acrobat (disabled)

Ứng dụng

  • Firefox 67.0.4
  • Chuỗi đại diện người dùng: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0
  • URL hỗ trợ: https://support.mozilla.org/1/firefox/67.0.4/WINNT/en-US/

Tiện ích mở rộng

  • 1Password extension (desktop app required) 4.7.5.90 (onepassword4@agilebits.com)
  • ETP Search Volume Study 1.2 (etp-search-volume-study@shield.mozilla.org)
  • Facebook Container 2.0 (@contain-facebook)
  • Firefox Multi-Account Containers 6.1.0 (@testpilot-containers)
  • Instapaper 1.0.5 ({d0210f13-a970-4f1e-8322-0f76ec80adde})
  • Rikaichamp 0.0.31 ({59812185-ea92-4cca-8ab7-cfcacee81281})
  • Adobe Acrobat 18.0.10 (web2pdfextension.17@acrobat.adobe.com) (không hoạt động)

Javascript

  • incrementalGCEnabled: True

Đồ họa

  • adapterDescription: NVIDIA GeForce GTX 1070
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  • adapterVendorID2:
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  • crashGuards: []
  • direct2DEnabled: True
  • directWriteEnabled: True
  • directWriteVersion: 10.0.18362.175
  • driverDate: 5-22-2019
  • driverDate2:
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  • webgl1Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
  • webgl1Renderer: Google Inc. -- ANGLE (NVIDIA GeForce GTX 1070 Direct3D11 vs_5_0 ps_5_0)
  • webgl1Version: OpenGL ES 2.0 (ANGLE 2.1.0.eff6bfdb1db9)
  • webgl1WSIInfo: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000954c) EGL_VERSION: 1.4 (ANGLE 2.1.0.eff6bfdb1db9) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_MOZ_create_context_provoking_vertex_dont_care EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context
  • webgl2DriverExtensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
  • webgl2Extensions: EXT_color_buffer_float EXT_disjoint_timer_query EXT_float_blend EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context
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  • webgl2Version: OpenGL ES 3.0 (ANGLE 2.1.0.eff6bfdb1db9)
  • webgl2WSIInfo: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000954c) EGL_VERSION: 1.4 (ANGLE 2.1.0.eff6bfdb1db9) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_MOZ_create_context_provoking_vertex_dont_care EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context
  • windowLayerManagerRemote: True
  • windowLayerManagerType: Direct3D 11
  • windowUsingAdvancedLayers: True

Thay đổi cài đặt

Linh tinh

  • Người dùng JS: Không
  • Có thể tiếp cận: Không

Người tạo câu hỏi

Here's an example of a window I closed on the low DPI display, and then where Firefox appears on next launch.

Here's an example of a window I closed on the low DPI display, and then where Firefox appears on next launch.
Bài viết này có hữu ích với bạn không?
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Người tạo câu hỏi

And one more discovery: if the window on the low DPI display is small enough, it will appear in the same spot on next launch. E.g.:

And one more discovery: if the window on the low DPI display is small enough, it will appear in the same spot on next launch. E.g.:
Bài viết này có hữu ích với bạn không?
Trích dẫn
cor-el
  • Top 10 Contributor
  • Moderator
17465 giải pháp 157833 câu trả lời
Được đăng

This might be a problem with hardware acceleration.

You can try to disable hardware acceleration in Firefox.

Close and restart Firefox after modifying the setting for changes to take effect.

This might be a problem with hardware acceleration. You can try to disable hardware acceleration in Firefox. *Options/Preferences -> General: Performance<br>remove checkmark: [ ] "Use recommended performance settings"<br>remove checkmark: [ ] "Use hardware acceleration when available" *https://support.mozilla.org/en-US/kb/performance-settings Close and restart Firefox after modifying the setting for changes to take effect. *https://support.mozilla.org/en-US/kb/troubleshoot-extensions-themes-to-fix-problems *https://support.mozilla.org/en-US/kb/upgrade-graphics-drivers-use-hardware-acceleration
Bài viết này có hữu ích với bạn không?
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Người tạo câu hỏi

That doesn't seem to have made a difference unfortunately.

That doesn't seem to have made a difference unfortunately.
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TyDraniu
  • Top 25 Contributor
315 giải pháp 1770 câu trả lời
Được đăng

Giải pháp được chọn

It's probably a known issue, see https://bugzilla.mozilla.org/show_bug.cgi?id=1261441

It's probably a known issue, see https://bugzilla.mozilla.org/show_bug.cgi?id=1261441
Bài viết này có hữu ích với bạn không?
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Người tạo câu hỏi

I think you're right.

I think you're right.
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cor-el
  • Top 10 Contributor
  • Moderator
17465 giải pháp 157833 câu trả lời
Được đăng

Note that the bug seems to be about 32-bit Firefox.

Did you close and rstart Firefox after modifying hardware acceleration?

Does resizing the Firefox window or using the system menu (Alt+space) work?

Note that the bug seems to be about 32-bit Firefox. Did you close and rstart Firefox after modifying hardware acceleration? Does resizing the Firefox window or using the system menu (Alt+space) work?
Bài viết này có hữu ích với bạn không?
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Người tạo câu hỏi

Yes, I did close and restart Firefox after disabling hardware acceleration.

I can successfully resize the window after it launches partially offscreen, and like the bug report linked above notes, if I resize the window onto the second screen it snaps to a smaller size with the menubar visible. The issue is just with where the window appears on launch.

Yes, I did close and restart Firefox after disabling hardware acceleration. I can successfully resize the window after it launches partially offscreen, and like the bug report linked above notes, if I resize the window onto the second screen it snaps to a smaller size with the menubar visible. The issue is just with where the window appears on launch.
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