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I have Win10 Desktop and nVidia, but FF67 is using Direct3D

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I see that the new FF67 is starting to use WebRender in some situations. Blogs note that Windows 10 Desktop with nVidia should use it. But a check of about:support shows mine is using Direct3D 11. Just how does it decide it's safe to use? I know I can force it on, but wonder if it thinks something is not compatible, or it's just waiting for some background switch from Mozilla to enable it?

I see that the new FF67 is starting to use WebRender in some situations. Blogs note that Windows 10 Desktop with nVidia should use it. But a check of about:support shows mine is using Direct3D 11. Just how does it decide it's safe to use? I know I can force it on, but wonder if it thinks something is not compatible, or it's just waiting for some background switch from Mozilla to enable it?

Additional System Details

Installed Plug-ins

  • Shockwave Flash 32.0 r0

Application

  • User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0

More Information

TyDraniu
  • Top 25 Contributor
334 solutions 1890 answers

Here's the current timetable:

The go-live date for Firefox 67 is Tuesday, May 21st at 6am PST. WebRender will ship disabled by default. On May 27th, 25% of the qualified population will have WebRender enabled. We will then increase that rollout to 50% by Thursday, May 30th – assuming that everything is going smoothly. WebRender will then be enabled for 100% of the qualified population by the following week.
Here's the current timetable: <blockquote> The go-live date for Firefox 67 is Tuesday, May 21st at 6am PST. WebRender will ship disabled by default. On May 27th, 25% of the qualified population will have WebRender enabled. We will then increase that rollout to 50% by Thursday, May 30th – assuming that everything is going smoothly. WebRender will then be enabled for 100% of the qualified population by the following week. </blockquote>